Zork: Grand Inquisitor is an adventure video game . It was published by Activision in 1997 . This is the latest game released in the series Zork ; this episode, which mixes and interactive movie adventure game revives the humor that characterizes the first games of the series.
Port Foozle just been invaded by the Inquisition, which sets up an authoritarian regime casts magic, and establishes a curfew ; everywhere, loud speakers broadcast propaganda that invites new subjects to respect the authority of the Grand Inquisitor Yannick.
The adventure begins just outside Port Foozle a second before the curfew. After wandering through the deserted streets of the port, the player discovers an old magic lantern which fled the essence of Dalboz magician, who was the last Master of the dungeon and the Grand Inquisitor tried to kill. But owning a magic item is liable to totemisation (this punishment is to lock up forever the victim in a small totem): the player so flees the city and discovers a secret entrances of the Great Underground Empire.
The player learns quickly that he must restore the three types of magic that existed to end the tyranny of the Grand Inquisitor: he must find the Coconut Quendor the Yoruk Skull, and Cube foundation to restore magic Supreme, deep magic, and the average magic. Alas, these objects are lost in the past, that can not be explored by borrowing temporal tunnels … Fortunately, the player will discover the totems of three people who know where to get the coconut, the skull, and the cube .
The game is mainly to control the mouse and the cursor changes shape depending on possible actions (movements, interactions with objects or decoration); the left button to trigger an action; by positioning the cursor at the top of the screen, the player accesses the inventory (left) in the game menu (center: save, restore, preferences, leave), with known fates (right). The keyboard is used only for a few shortcuts.
The game works like its predecessor Zork Nemesis : Activision technology “Z-Vision” simulates a 360 ° view of the places visited; Technology “QSound Virtual Audio” product stereo sound; actors in video overlay for characters in scenes that gradually reveal the plot.
The adventure is designed to both logical and humorous: There are many nods to previous episodes of the Zork series, some wacky situations similar to those devised by Monty Python , some puzzles that can be solved ‘apprehending things “differently”, some of the characters encountered will not hesitate to make fun of the player’s efforts ( “Oh sure, there to draw from the inventory .. . something will eventually walk … “), spells trigger unexpected effects (well, the fate Igram makes invisible the purple items and the fate KENDALL simplifies instructions), the death of the player is guided by a message sometimes clearly sarcastic, and many more.
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Screenshots of Zork Grand Inquisitor
Zork Grand Inquisitor System Requirements
Windows: Windows XP / Vista / 7 / 8 / 10,
CPU: 1 GHz Processor (1.4 GHz recommended),
RAM: 256MB RAM (512 recommended),
Graphics: ATI / NVIDIA graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
Game Size = 930 MB
Game RAR Password = www.pcgamespunch.com