Flashback (performed in France and known in the United States under the name Flashback: The Quest for Identity , literally Flashback: The Quest for Identity ) is a video game action / adventure directed by Delphine Software in 1992 , released on Amiga the same year and on other media afterwards. At the time, this game was a reference of action games and it is cited in the Guinness Book (Book of Records) as the French video game the best selling in the world.
A remake also called Flashback was developed by VectorCell and was released in 2013 on PC, PS3 and Xbox 360.
This platform game is inspired by the design of Prince of Persia , but in a futuristic world. It is however closer to Another World developed a year earlier by Eric Chahi , also at Delphine Software , for his script of the action and the presence of cutscenes.
Although the Amiga version is the first to be published, Paul Cuisset recently revealed in Retro Pro Gamer that the game was originally designed for the Sega Mega Drive 2 .
Versions Sega CD , 3DO , CD-i and a new version of the game on PC-DOS , outings later, contain in addition to the original game cutscenes in 3D, rare at the time. The Sega CD version is probably the most advanced because it contains voice during gameplay and new music.
An audio CD containing two music inspired by Flashback came out a little later, it is now very rare.
This game had a sequel in 1995, Fade to Black , who did not meet much success as its predecessor and in 2013 a remastered.
The player controls a character in a 2D profile view. Unlike platform games like Super Mario Bros. animations are realistic (in the style of Prince of Persia ) and the gameplay is thereby marked: there such a lag time between when the button is pressed and when the jump is performed. The player can jump up and forward, squat, do a forward roll, use items from its inventory, get a gun (the animation of the character changes when he moves cautiously), arm and prepare for shoot, and shoot.
It is possible to address certain situations in different ways. Thus, if the player is on a platform above a guard, he may:
out his gun down and kill immediately, taking advantage of the surprise factor;
throw a pebble found earlier and placed in inventory, the noise will attract the custody and will be discovered, and kill it at this time or go without him noticing.
The player can not save whenever he wants, making the sometimes long and complicated progress. However, at about half a level or just before a difficult passage, it can have access to backup terminals, which allow it to mark its position. This backup is not kept in memory after the extinction of the console. However, the player gets a code at the beginning of each level that allows it to start out his part . These codes vary depending on the difficulty chosen by the player.
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Processor: Core 2 Duo E4400 2.0GHz or Athlon 64 X2 Dual Core 4200+
Memory: 1 GB RAM
Graphics Card: 256 MB DirectX® 9 / Radeon HD 2600XT or GeForce 7600 GS
DirectX: Version 9.0c
Network: Broadband Internet connection
Free HDD Space: 3 GB available space
Sound Card: DirectX 9.0-compliant sound card