The Elder Scrolls III: Morrowind (often abbreviated as Morrowind ) is arole-playing video gamedeveloped byBethesda Softworksand published byUbi Soft Entertainment, released in France in September2002onPCand in November 2002 onXbox. This is the third installment of the game series The Elder Scrolls after Arena and Daggerfall .
The player controls a character in the land of Morrowind , specifically on the island of Vvardenfell ( 24 km 2 ). Her character will evolve with hundreds of quests offered him the NPC . The main quest can be canceled or resumed at any time; it should be considered more as a narrative thread that as the “goal of the game.” The universe is dense enough to allow – like its predecessors – to walk long on the island.
The game is set on the island of Vvardenfell , belonging to the kingdom of Morrowind. Morrowind was a king, but it is small. Each region is controlled by its local barony: Hlaalu home to the Southwest with the city of Balmora Redoran home to the Northwest with Ald’rhun, Telvani home to the North East with the city Sadrith Mora itself divided into fiefs, the Southeast is deserted and seems controlled by anyone.
These divided houses face an enemy far more powerful than they, the house Dagoth, headquartered in the heart of Mount Scarlet volcano. A fence was erected to prevent Dagoth monsters invade everything she called Ghostfence.
Morrowind is a territory populated fantastic creatures, strange dogs Nix to the giant ants that are Kwamas through robots designed by missing Dwemer and ancestral ghosts. The atmosphere is much more exotic than in Oblivion , there are tribes of the desert, crazy and quirky architecture, references to the Far East and in houses made of giant mushrooms.
One of the major advantages of Morrowind is its rich and varied universe. There is indeed a multitude of characters and objects from daily life (cooking utensils, tools, clothing, etc.), which gives the game great capacity for interactivity . There are also multiple swords and armor of all kinds parts. The universe itself, its history, various social pressures etc. are considered by fans as making it extremely coherent and realistic play. The same point can secure the game to an aversion on the part of other players because this particular requires special attention to the many texts in the game (in books or dialogue) which necessarily detached from the
The passage of time in the game is done without interruption, the night comes after day. The timer is done according to a specific timetable. We should also add that the climate is subject to some variations (ash storm (this is a volcanic island), rain, snow, etc.) that may depend on the region where it is located. Morrowind is a rather Nordic region, compared with other countries of the continent, the vegetation is quite poor, which is one of many elements that make the game particularly sad or melancholy openly.
Indeed, the game is also partially driven contemplation. The moral ambiguity of many quests, which without pay directly into immorality, sometimes leads to question the merits of actions that are required of us, participating in a general uncertainty about the outcome of what we do (for example, the designated enemy, Dagoth Ur, is it basically worse than the god Vivec, head of the colonized people, the Emperor, head of the colonizing country, or the goddess Azura which is is, inevitably, the armed wing?). Added to this are the socioeconomic problems inherent in the game (racism, poverty, corruption). Poetry practiced through place names or in books is often enigmatic and melancholy ultimately making the
While Arena was taking place throughout the world of Tamriel , and Daggerfallalready took up more than two or three provinces of the world, Morrowind does not take place even in an entire province. It is also the province of Morrowind, homeland of the Dark Elves, especially the volcanic island of Vvardenfell. The game starts at Seyda Neen, south of the island, in a swampy, wet area. This type of climate continues almost all the way around the island, the north is also made up of archipelagos of tiny rocks. The center of the island is very mountainous and is home to an active volcano, Mount Scarlet. The southwestern part of the island is carbonized by lava, with ash storms. The east is mainly composed of plains. If Vvardenfell is mainly inhabited by the Dark Elves,
homeland of the Dunmer, Dark Elves, Morrowind is a territory populated by fifty percent Dunmer strain and fifty percent foreign. Racism is very strong, the player, an immigrant, to feel the beginning of the game, especially if there is a Khajiit or Argonian, but its actions can gradually increase its popularity.
The player starts out of a boat, released from prison on the orders of Emperor of Tamriel. Gradually, it includes Cosades with Gaius, by dint of making reports, the Emperor saw in him the hero, the Messiah awaited by Ashlander, a tribe of Morrowind, to unite all the houses against a common enemy, house Dagoth, and save Morrowind the terrible threat hanging over it.
Dagoth Ur, the head of the House Dagoth, derives its power and longevity of the Heart of Lorkhan the heart of a God discovered by the dwarves in a mine. This power has made him stronger but also corrupted and driven mad. It is impossible to defeat Dagoth Ur directly, you must destroy the heart to make it disappear. Sometimes called a god, sometimes called a demigod, Dagoth Ur has never been defeated by the tribunes, three characters in the name of Vivec of Almalexia and Sotha Sil, who drew a small part the power of the heart.
The expected messiah, the Nerevarine, is the reincarnation of an ancient hero Nerevar. The player includes over that game is none other than the Nerevarine. Its acquisition of the ring Astre-Moon, killing all those who wear it except the elect, was a lot of doubt, and its goal is to unite all the tribes Ashlander and all the houses against the House Dagoth. Once the agreements (often signatures) obtained the Nerevarine parliament with the demigod Vivec and out to conquer Mount with the Scarlet Guard Spectral glove to kill Dagoth Ur once and for all. The final battle takes place in a cave with the body of Akulakhan god that must destroy the heart, avoiding the attacks of Dagoth Ur.
The originality of Morrowind lies in the freedom of action available to the player. It can both perform quests that exploring the area (everything is visible can be physically traversed) or complete a goal it has set itself (jump over a mountain, for example, even this is possible). This freedom is appreciated by the players, as an advantage or a defect. Everything happens in a world of Heroic fantasy (or Medieval-Wonderful) mixed with some advanced technology ( Steampunk ).
The character creation is done according to 5 main features, 5 and 17 secondary features various skills. These skills are the skills in a particular field (eg “security” that reflects the character abilities to pick locks). Mastering these skills is acquired almost exclusively by the practice, which adds to the realism of the game.
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The Elder Scrolls III Morrowind Minimum System Requirements
The Elder Scrolls III Morrowind Minimum System Requirements
OS: Windows ME/98/XP/2000.
Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon.
Memory: 256 MB.
Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1.
Hard Drive: 1GB free hard disk space.
Sound: DirectX 8.1 compatible sound card.
Game Size = 604 MB
Game RAR Password = www.pcgamespunch.com